![]() which is one of the top five CG companies in the world. The Cinematic, which was remarkably well done, was produced by this company. The song in the cinematic is titled, "Things Can Only Get Better" from Howard Jones. It depicts Valentina and the other Kerbals struggling time and time again, to finally succeed in the end. If the plan is to simply recover as much as possible out of a dumpster fire before abandoning it, pouring more money in a expensive video doesn't make sense. If there is something to read between the lines, it's this: you are absolutely right that making a 150s video like this is far from cheap. In fact, the devs are as far away from the people who were involved in making this as possible it's an external agency and the ones that interact with them are likely PD managers. I don't think there's any subliminal messaging from the devs. The music? I don't think the licensing for that particular piece is more expensive than any other hit song, and I think its punchy tune, and yes the lyrics, match the overall vibe of the trailer: Kerbal means failure, not giving up, and reaching your goal. ![]() All the lawyer stuff has been hashed out already, the rates have been negotiated, etc. They're using that agency because it's probably T2's go-to agency for trailers. This kind of thing is beneath minimum playability and IMHO these have to be fixed before trying to advance as the game needs to stay playable to succeed in EA. Also the severe Kraken shoving which is going on in low orbits increasing or decreasing AP and PE at alarming rates. My message to the devs would be to please make the current version more playable before adding new features, like curing the tank draining issues, both across stages and in timewarp/reload when there is no throttle but the game adds phantom throttle and drains tanks. I dont want to waste development focus on that though and would rather they got KSP2 working as that is what we will be playing for the next decade. I am not happy with the way unmodded KSP plays at the moment, mostly to do with map, maneuvers and intercept predictions. Unfortunately we still do, in both KSP and KSP2. We had a huge number of bugs to deal with during KSP development. They did give us notice of this intent before the launch if you read between the lines, by saying it was going to be like KSP1 development so I am waiting to see the proof of this with their first patches.Īs I said at the time this is kind of a tradition with KSP. Its true the only way this comes right is if they do keep going and debug the game. The comparison of errors is an attempt to communicate and explain and gain our sympathy. they are learning by error, which I am prepared to believe. This applies to simulated rocket crashes in the physics sim and also to the bugs in the software creating the sim, is what they are trying to say. I have also noticed the emphasis on the "very Kerbal" approach of learning through disaster being used to persuade people that if things go wrong at first it is not the end of the game and if we (and by we I mean they) keep trying we (they) can overcome the erm. I'm still not happy with some of the parts/features missing/changed and the bugs we're all encountering (even if there are entire features that have been developed but are being hidden) but, with that being said I don't think your theory (nor mine) is entirely without merit. Add to that the fact that Nate, in his interview with Matt Lowne (which GBG mentions but I also saw/heard/watched myself), claims he has already played KSP2 multiplayer (a feature which is one of the later features intended on being implemented) - so there's clearly an early build of it over at Intercept Games, which means there's potentially more to KSP2 than we're being allowed to access/see. According to him, data miners have discovered entire elements/features have been hidden for the public release. Having said that, my opinion on the devs, the state of KSP2 as it is currently, and the development time it has taken has changed - in part due to a video by "Grey Beard Gaming". Truly, things can only get better.īut I'd have to go full-on Kool-Aid drinking, with spider diagrams of an analysis of the lyrics, to convey my meaning beyond that. Some of the lyrics certainly imply the devs could be communicating their thoughts and feelings to us, and their fears of our thoughts and impressions of the state of KSP2 on launch. I'll admit I had a similar thought, mainly purely due to the song choice.
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